Showing posts with label Awok news. Show all posts
Showing posts with label Awok news. Show all posts

Thursday, June 18, 2015

AWOK.com Data Shows UAE Consumers Still More Confident of Cash on Delivery Payment for Online Purchases

AWOK.com gathers data on online shopping habits for UAE consumers: infographic

In the last 12 months, UAE-based online retail specialist, awok.com, has been tracking trends in online retail habits, which clearly demonstrate that while people are comfortable with buying online, they still prefer to use cash to pay for deliveries.

     (Logo: http://photos.prnewswire.com/prnh/20150604/748224 )
Awok.com reports that on average, cyber shoppers spend AED 500 minimum per transaction, with consumer electronics taking 57% of the purchases. Home and kitchen appliances come a distant second at 14%, with photography and cameras generating the least sales at just 4%.

"There is still a disconnect in trust for online purchase, versus online payment, as well as accessibility for card payment methods for some segments of society," says Ulugbek Yuldashev, Founder and CEO of awok.com. "However, we appreciate that not everyone wants to pay through a card, and awok.com caters to all preferences."

With the market continuing to mature quickly, males have been highlighted as the predominant force behind 'click and buy'; representing an overwhelming 76% of online shoppers. While the UAE's male-biased population certainly serves to enforce that figure, the social aspect of malls and browsing, still appeal more to the female consumer. 25-31 year-olds make up the biggest proportion at 58%.

Awok.com has seen significant response with returning customers now hitting 59%. Mobile technology plays a big role in supporting site accessibility, with a majority of customers accessing the site through their phones and smart devices. Android users are the most predominant, at 72% of shoppers, while the optimum browsing choice is Google Chrome.

For more information on AWOK, please visit http://www.awok.com

Source: awok.co/XhR4lR
website:www.awok.com
Post By: Ramiz Ali Khan

Monday, June 15, 2015

Awok.com -Blog: AWOK.COM SEES TRIPLE FIGURE SALES INCREASE SINCE ITS INCEPTION IN 2013

AWOK.COM SEES TRIPLE FIGURE SALES INCREASE SINCE ITS INCEPTION IN 2013

By 2020 experts predict that e-commerce sales in the GCC are expected to touch $41.5 billion, one of the highest growths across the industry worldwide1. Internet spending in the Middle East is on the rise and GCC countries are expected to experience a 40% growth in e-commerce by 2020 according to industry research analysts Frost & Sullivan. In the two years since the COMPANY was first created, AWOK.com has grown substantially, initially dealing in electronics and gadgets and now selling a wide-ranging versatile product selection of household appliances, jewellery, consumer electronics and HEALTH AND BEAUTYproducts with new products added to the website on a daily basis. The site was first established in April 2013 with the intention of bringing reliable, quality products sold at the most competitive prices to consumers in the UAE.

AWOK.com, the UAE-based online shopping platform hits the two-year mark in April 2015, boasting a phenomenal 500% increase in sales compared to its first year of TRADING. The online platform also announced it will be launching a mobile app for consumers to be released later on this year. Since its launch, the website has witnessed strong year-on-year growth as well as increasing its portfolio of consumer goods. The COMPANY has grown to employ over 200 staff in the UAE and looks to increase its offerings to other countries in the region. The company’s success is a testament to the rapidly growing e-commerce industry in the region.

“AWOK.com’s solid growth is testament to the brand’s commitment in providing quality products at consistently low prices. Reaching this two-year milestone is a great achievement for AWOK.com and we look forward to achieving future growth in line with our third year targets. We are grateful to our loyal customers and are always striving for ways to identify and meet our consumer’s needs. 2015 marks a big year for us with the introduction of our mobile app being made available to consumers later on in the year. Our consumers already understand that online shopping is safe, easy and fast and with our new mobile application, they will be able to order must-have products directly from their mobile devices”, said Ulugbek Yuldashev, MANAGING DIRECTOR of AWOK.com.

With a vast warehouse, speedy delivery across the UAE and one-on-one customer service, AWOK.com prides itself on being a leader in the Middle East’s growing online market. Setting itself apart from other online shopping websites, AWOK.com operates all logistics in-house, allowing it to keep prices continuously low through sourcing directly from manufacturers, distributors and re-sellers. AWOK.com runs its own warehouse, a fleet of delivery vans as well as an in-house customer service team meaning that savings are passed directly on to the consumer. A promise to deliver to customers in the UAE within 12 – 24 hours and a dedicated aftersales tech support service on-hand ensures the company’s goal to attain 100% CUSTOMER SATISFACTION is on track.

For more information on AWOK, please visit http://www.awok.com/
Source:awok.co/UJKQos
Post By: Ramiz Ali Khan

Awok.com -Blog: UAE Consumers Still More Confident Of Cash On Delivery

Awok.com -Blog: UAE Consumers Still More Confident Of Cash On Delivery



In the last 12 months, UAE-based online retail specialist, awok.com, has been tracking trends in online retail habits, which clearly demonstrate that while people are comfortable with buying online, they still prefer to useCASH to pay for deliveries.
online shopping in UAE cod


Awok.com reports that on average, cyber shoppers spend AED 500 minimum per transaction, with consumer electronics taking 57% of the purchases. Home and kitchen appliances come a distant second at 14%, with photography and cameras generating the least sales at just 4%.

“There is still a disconnect in trust for online purchase, versus online payment, as well as accessibility for card payment methods for some segments of society,” says Ulugbek Yuldashev, Founder and CEO of awok.com. “However, we appreciate that not everyone wants to pay through a card, and awok.com caters to all preferences.”

With the market continuing to mature quickly, males have been highlighted as the predominant force behind ‘click and buy’; representing an overwhelming 76% of online shoppers. While the UAE’s male-biased population certainly serves toENFORCE that figure, the social aspect of malls and browsing, still appeal more to the female consumer. 25-31 year-olds make up the biggest proportion at 58%.

Awok.com has seen significant response with returning customers now hitting 59%. Mobile technology plays a big role in supporting site accessibility, with a majority of customers accessing the site through their phones and smart devices. Android users are the most predominant, at 72% of shoppers, while the optimum browsing choice is Google Chrome.

Source: awok.co/qpFys3
Website: www.awok.com
Post By: Ramiz Ali Khan

Wednesday, June 10, 2015

Cash on Delivery is still king for majority of online UAE consumers

Dubai: Despite all of the talk about paperless transactions, e-commerce or innovations in the financial markets, cash is still king.
The majority of consumers in the UAE are not comfortable paying their new smartphone, perfume, toilet paper and other everyday essentials with plastic, a new study suggests.
Awok.com, an online shopping store in Dubai that sells all kinds of consumer goods, from cameras, phones to kitchen appliances, has been tracking trends in the retail habits of consumers in the UAE.
The company found that among those who buy stuff online, 85 per cent would rather pay cash on delivery, while only 15 per cent opt to use their credit or debit card.
These online shoppers, majority of whom are presumably keeping a stash of cash in their wallets at all times, are mostly men (76 per cent) and between 25 years and 34 years of age.
They spend an average of Dh500 on every purchase.
While online shopping is increasingly becoming popular, consumers in the UAE are quite not ready to fully embrace the culture of cashless payments due to security concerns.
"There is still a huge disconnect in trust for online shopping versus trust for online payment," Ulugbek Yuldashev, managing director of awok.com, told Gulf News.
"Consumers are still uncomfortable sharing their banking details online due to fear of being defrauded."
As to what they mostly shop for online, statistics showed that the most searched categories are mobile phones, tablets, watches, jewellery and perfumes.
Consumers electronics, preferred by 57 per cent of the customers, top the list of popular items,  followed by home and kitchen appliances (14 per cent), apparel and accessories (10 per cent), other categories (10 per cent), health and beauty products (5 per cent) and photography and cameras (4 per cent).
The majority of online customers (52 per cent) use their smartphones to shop, while a significant number (44 per cent) place orders through a desktop and a small number (4 per cent) through a tablet.
Payments experts have long noted the slow uptake of cashless payments not just in the UAE but in many markets around the world.
In 2009, 62.4 per cent of total consumer payments were made in cash, compared to 4.9 per cent for card transactions.
Experts had earlier attributed the trend to the low levels of investment in the payment systems infrastructure and concerns over credit card debt and security.

Source: awok.co/wW2u4D
Website: www.awok.com
Post By: Ramiz Ali Khan

Tuesday, April 21, 2015

Apple Watch can be a games platform -Gulf News

 From location-based adventures to digital pets that live on your wrist, Apple’s arrival could enliven the idea of playing games on a smart watch



Games are a remarkably agile medium - they can squeeze in anywhere. Whenever a new digital platform emerges, whether it’s a tablet, augmented reality headset or smart home security system, games are never far behind.

Humans, like most animals, are natural players. With the gradual, lumbering rise of the smart watch, however, games have so far played a limited role.

The stores on the Pebble and Android Wear devices are mostly filled with fitness and convenience applications, which is sensible considering the form factor of these things: they’re small, they’re attached to you and they have accelerometers to track movement. Hence, dozens of gamified jogging apps.

There are more games that don’t require running, of course, but so far they have been mostly restricted to simple ports of classics like Tetris, Pac-Man and Tamagotchi.

According to Will Luton, designer of Pixel Miner, one of the most successful Pebble games so far, these are the wrong approaches: “Integrating heart rate and pedometers obtrusively into game loops or attempting to shrink down smartphone titles onto a smaller device may get some traction early on as players explore the device and it’s capabilities, but they won’t be sustainable.”

Love it or hate it, when Apple enters a market, it brings with it an earthquake of hype and an accompanying tsunami of fresh developer interest. So how could things change with smart watch games in the near future?

Blipvert gaming Perhaps the future of smart watch gaming is all about reducing the smartphone “snack-sized” approach even further.

“The correct approach is to consider how the device is used and builds from there,” says Luton. “Smart watches are high frequency, short session devices which have low precision controls. This means that interfaces have to be very simple, such as one touch or menu-based systems. If smartphone games are designed to be played while waiting for a coffee, smart watch games should be designed to be played in an elevator ride.”

There are historical precedence’s here. Nintendo’s old Game & Watch titles - and indeed that whole generation of simple LCD games, from Grandstand’s Caveman to Mattel’s Dungeons and Dragons - were based around simple and amusing interactions, where form was as important as experience.

Casio made basic LCD game watches, as did Nelsonic, with its cute Zelda title. Smart watches could bring this back. Furthermore, the idea of five-second game collections, popularized in the Bishi Bashi and Warioware titles, could prosper on a platform where more demanding experiences can’t jostle them out of the way.

A virtue of simplicity It could be that the limiting form factor and interface capabilities of smart watches will be enough to spark new and unusual ideas.

“One thing that game developers like is new modes of interaction and control,” says developer and researcher Michael Cook. “GDC ran their annual alt.ctrl workshop recently that’s all about new ways to interact with games. Apple’s already emphasising these minimalistic ways of communicating through the watch, like doodling on the screen, tapping another person’s wrist remotely, and so on.

“The small screen and simple interactions also remind me of what Robin Baumgarten is doing in his game design experiments. Baumgarten’s latest creation is Line Wobbler , a game that you played on a single line of flashing lights. Designing games for really small platforms like a single dimension or a screen as small as a watch is a really cool challenge.”

Social persistence

Another idea is that smart watch games could evolve into quick-session social experiences, allowing friends who meet up in the street, to quickly and seamlessly swap data.

“I do actually think there are some great possibilities for ‘persistent games’- games that you are playing all the time, alone or with friends,” says developer Bennett Foddy. “For these games, the watch makes it possible to check in on your progress whenever you have an idle nanosecond, without starting an app or pulling out your phone. These might be games that are played by tapping the phone at certain times, or by being at certain locations: the depth won’t come from the software itself but from the way that it fits in with your everyday life.”

This is already a feature of the Nintendo 3DS console. Its Street Pass app automatically collects simple details from other 3DS-owning passers-by, and then lets you check out their messages and profiles when you have time.

Street Pass also contains a number of mini-games that can only be competed through connection with other users. This could actually be used in a more complex way.

“Developers will have to get better at placing more of the experience in the mind and less of it on screen,” says game developer Moo Yoo, who worked at Moshi Monsters creator Mind Candy until going independent. “I imagine a huge demand for highly interlinked social games and dynamically generated social narratives. You can take the example of a game like Farmville which gave context and a real-world meaning to gifting a virtual animal. A smart watch game could be a system of proposals, acceptances, and rejections - either in a dating sim or a game of diplomacy.”

Full contact gaming Smartphones have accelerometers so they sense movements, and they have wi-fi connectivity to allow multiplayer connection. Add these to a device that you can’t accidentally drop or throw across the room, and you have interesting possibilities for physical group-based games.

“I love making digital games involving running around,” says experimental smartphone and tablet game designer Alistair Aitcheson, responsible for the likes of Greedy Bankers and Tap Happy Sabotage .

“The smartphone is physically attached to your body, so it’s perfect for tag-style games involving slapping each other’s wrists.” This sounds crazy, but it’s actually the basis of the excellent indie title Johann Sebastian Joust , a multiplayer contact game that uses PlayStation Move motion controllers: participants have to try to jog or bash the controllers of their rivals, which removes them from the game.

The winner is the player who survives the longest without being tagged. It’s enormous fun, but difficult for most people to experience, because most people don’t have eight PlayStation Move controllers; and with a smartphone version, they risk getting their handset belted across the room. But a smart watch version would work brilliantly.

“I’ve also always wanted to do something involving hidden information - where players see different things on their personal displays,” says Aitcheson, envisioning a sort of Murder in the Dark experience where players are fed different information about their roles in the game.

“Delivering this through a phone can feel cumbersome and it slows the pace and focus of play. But with a watch, players can absorb new details just by glancing at their wrists, and can continue running around without having had to stop and think.”

The second (or third?) screen Another obvious use for the smart watch will be as a second or even third screen for a console, PC or tablet title - either imparting personal information to the player while participating in the main game, or allowing them to take an element of that game with them wherever they go.

“We have already seen a trend for games that connect out of the main screen, into the real world,” says Tomas Rawlings of Auroch Digital, which has just launched its board game adaptation, Chainsaw Warrior.

“Skylanders and Disney’s Infinity are good examples of this, and this device offers potentials here. Also with persistent games - either online like Travian or MMOs like EVE Online - I can see lots of uses for getting information about events within the game world, always being accessible to the player.

“One area I’m interested is in how this might be used for board games. This form has been undergoing a renaissance in recent years as crowd funding has connected players with creators. You can see the tentative steps in this area with games like One Night Ultimate Werewolf, which uses a companion app to assist the game flow. Linking that app to a player and their movements adds lots of possibilities; think Cluedo played around the house or Hide and Seek 2.0...”

Meanwhile, coder and web developer Adrian Smith sees the smart watch fulfilling the role that science fiction movies always used it for; as an intimate extension to a wider computer network.

“The most unique innovations will be augmentation, as a smart watch is in essence an augmentation device,” he says. “For example, the player’s heart rate could changes the behavior of an intelligent enemy in a larger PC horror game. Or the smart watch could be a secondary screen or interface, for example the onscreen watch used in the N64 game Goldeneye could have been an actual watch.

“In Alien Isolation, the watch could vibrate when the alien is detected on the scanner, or in a Halo title, you could have Cortana on your wrist, available to talk to throughout the game. There is also a hard to define emotional connection with smart watches, which makes the platform ideal for personification.”


Smart watch games, then, may well have an interesting future beyond glorified fitness apps with points systems; it just requires developers to get to grips with the form factor and truly embrace its limitations and peculiarities. Perhaps the hype that will soon surround Apple’s entry to the market will be the boost those developers need.


Buy Apple watch from AWOK.com

Click here Apple watch